No Qurio Rules Category

Qurio armour augmenting has impacted the speedrunning scene drastically ever since its introduction, with armour augments having ludicrous chances to drop game-changing skill points ranging from out of millions to quadrillions of chances it has created even more disparity between players competing in freestyle. This is especially the case on PC where players can choose to mod in qurio augments that even if they are possible (and even legal in freestyle speedrunning) to obtain within the game, are still technically impossible to obtain via normal augmenting means unless the players have rolled for thousands of lifetimes (not even exaggerating), and even on the Switch platform where there is less accessibility to mods the qurio system still creates disparity between players trying to compete on even playing field (which quite frankly isn't even feasible on Switch in the first place).
This conundrum has led to players going “either mod in near impossible values of qurio augments or be irrelevant in a competitive scene” which is very discouraging for many speedrunners, especially those who for morality, cultural or other reasons do not want to mod. This category aims to eliminate the qurio system in a competitive speedrunning environment and perhaps even implement more rules to close in the disparity gap between players.
This category does not discourage the use of mods as we believe not all mods are considered cheating but are actually useful and enjoyable for consistency in speedrun resets. The aim of this category is to merely bridge a gap between players who want to play with or without mods and reach a middle-ground where players can reach mutual understandings and still enjoy their ways of playing the game.

Basic rules

  1. Just like regular Freestyle, anything goes. Use of pets, traps, any items, environmental interactions, endemic life, etc is allowed.
  2. Refer to general rules on mhrspeedrun.com leaderboards page for other rules, as most of them apply here in this category. Rules such as showing equipment, armour skills and charms are obvious.

Category-specific rules

  1. Qurio armour augmenting is prohibited.
  2. Qurio weapon augmenting is still allowed.
  3. Charms are limited to innately 3 skill points and certain number of slots such as 4 slot, 3-1-1, 2-1-1, 3-2-1, 3-2-0, 2-2-0, etc. For example, Attack Boost 3, 3-1-1 is allowed, rapid morph 3, 3-2 is allowed, etc.
    Due to new melding, charms exceeding 3 innate skills are allowed so long as the slots are no more than 3-1 (example: attack 3 rapid morph 2 3-1, attack 3 wirebug 3 3-1). Charms with more slots are still limited to 3 skills.
    Refer to the legal charm spreadsheet to check legality of charm values if you want to mod in legal charms. (Skills that innately come with the charm that have no impact on the weapon's performance such as dragon attack on a thunder weapon, reload speed on a melee weapon or speed sharpening on a ranged weapon do not count towards this limit.) We also allow charms with 4 skill points but only level 1 slots.
  4. Weakener Level 4 Dango food skill is mandatory in order to create less difference between people with legal HP variable mods and those who don't.
  5. Small size and spawn mods are still allowed. This is because it is difficult to discern getting lucky and having mods to lock RNG. After discussion with community members, we've concluded that banning 10% spawns for monsters is the best middle-ground compromise for the sake of accessibility.
    ※Weakener 4 does not need to be used on monsters that don't have HP rolls such as Allmother Narwa, Wind Serpent Ibushi and Gaismagorm.
  6. Small monster removal mods are not allowed. This is because it literally isn't RNG removal anymore and is not possible within the normal game state. We understand that small monsters are a nuisance in a speedrun setting, however this is fair since everyone will have to deal with the same disadvantages.
  7. Timer overlays are still allowed to be shown on the screen as they do not have significant impact on the gameplay itself. It is the same thing as having a kitchen timer or phone stopwatch next to you.
  8. Mods that help maintain consistency in resets and do not violate the rules will still be allowed and any discrimination against mod users and non-mod users will not be tolerated between speedrunners. We understand that there is a cultural difference between Western and Eastern communities regarding their views on mods in PC speedrunning but there must be mutual respect for each other. PC speedrunning always had mods to help alleviate the stress of resetting for better spawn, HP and size RNG ever since Monster Hunter World PC and is something that most new Sunbreak players do not know.
  9. It is recommended that mods used in the speedrun should be put in the description of the video. It's also recommended to cite the rules in the description.
  10. Obviously, mods that alter the game's parameters outside of what is possible within the game are not allowed, such as altering natural affinity chance RNG, damage, impossible sub-spawns/spawns, impossible size, impossible HP, etc.
  11. Runs must be done in a single-player setting and attempts to hide other players with mods to deal extra damage is illegal (yes, it sounds strange to include such an obvious rule but there were cases of this happening).
  12. Any legal charm is allowed now in NQ rules due to the newly added melding system. (2023/04/30 updated)
If there are disputes or concerns with the rules then feel free to contact the admins on Discord or Twitter: @TDS_HCZS, @TDS_Kage. Thanks to the community for the inputs that help lay the foundation of this category's ruleset and fellow leaderboard judges and moderators that helped give valuable insight.